snake_segments = [
{'x': 2, 'y': 0},
{'x': 1, 'y': 0},
{'x': 0, 'y': 0},
]
timer = 0
direction_queue = ['right']
grid_x_count = 20
grid_y_count = 15
def update(dt):
global timer
timer += dt
if timer >= 0.15:
timer = 0
if len(direction_queue) > 1:
direction_queue.pop(0)
next_x_position = snake_segments[0]['x']
next_y_position = snake_segments[0]['y']
if direction_queue[0] == 'right':
next_x_position += 1
if next_x_position >= grid_x_count:
next_x_position = 0
elif direction_queue[0] == 'left':
next_x_position -= 1
if next_x_position < 0:
next_x_position = grid_x_count - 1
elif direction_queue[0] == 'down':
next_y_position += 1
if next_y_position >= grid_y_count:
next_y_position = 0
elif direction_queue[0] == 'up':
next_y_position -= 1
if next_y_position < 0:
next_y_position = grid_y_count - 1
snake_segments.insert(0, {'x': next_x_position, 'y': next_y_position})
snake_segments.pop()
def on_key_down(key):
if (key == keys.RIGHT
and direction_queue[-1] != 'right'
and direction_queue[-1] != 'left'):
direction_queue.append('right')
elif (key == keys.LEFT
and direction_queue[-1] != 'left'
and direction_queue[-1] != 'right'):
direction_queue.append('left')
elif (key == keys.DOWN
and direction_queue[-1] != 'down'
and direction_queue[-1] != 'up'):
direction_queue.append('down')
elif (key == keys.UP
and direction_queue[-1] != 'up'
and direction_queue[-1] != 'down'):
direction_queue.append('up')
def draw():
screen.fill((0, 0, 0))
cell_size = 15
screen.draw.filled_rect(
Rect(
0, 0,
grid_x_count * cell_size, grid_y_count * cell_size
),
color=(70, 70, 70)
)
for segment in snake_segments:
screen.draw.filled_rect(
Rect(
segment['x'] * cell_size, segment['y'] * cell_size,
cell_size - 1, cell_size - 1
),
color=(165, 255, 81)
)