import pygame
import math
cell_size = 5
grid_x_count = 70
grid_y_count = 50
grid = []
for y in range(grid_y_count):
grid.append([])
for x in range(grid_x_count):
grid[y].append(False)
def update():
global selected_x
global selected_y
mouse_x, mouse_y = pygame.mouse.get_pos()
selected_x = min(math.floor(mouse_x / cell_size), grid_x_count - 1)
selected_y = min(math.floor(mouse_y / cell_size), grid_y_count - 1)
if pygame.mouse.get_pressed()[0]:
grid[selected_y][selected_x] = True
def on_mouse_down(pos, button):
if button == mouse.RIGHT:
neighbor_count = 0
print('Finding neighbors of grid[' +
str(selected_y) + '][' + str(selected_x) + ']')
for dy in range(-1, 2):
for dx in range(-1, 2):
print(' Checking grid[' +
str(selected_y + dy) + '][' + str(selected_x + dx) + ']')
if (not (dy == 0 and dx == 0)
and 0 <= (selected_y + dy) < grid_y_count
and 0 <= (selected_x + dx) < grid_x_count
and grid[selected_y + dy][selected_x + dx]):
print(' Neighbor found')
neighbor_count += 1
print('Total neighbors: ' + str(neighbor_count))
print()
def draw():
screen.fill((255, 255, 255))
for y in range(grid_y_count):
for x in range(grid_x_count):
cell_draw_size = cell_size - 1
if x == selected_x and y == selected_y:
color = (0, 255, 255)
elif grid[y][x]:
color = (255, 0, 255)
else:
color = (220, 220, 220)
screen.draw.filled_rect(
Rect(
(x * cell_size, y * cell_size),
(cell_draw_size, cell_draw_size)
),
color=color
)