import pygame
import math

cell_size = 5

def update():
    global selected_x
    global selected_y
    
    mouse_x, mouse_y = pygame.mouse.get_pos()
    selected_x = math.floor(mouse_x / cell_size)
    selected_y = math.floor(mouse_y / cell_size)

def draw():
    screen.fill((255, 255, 255))

    for y in range(50):
        for x in range(70):
            # Removed: cell_size = 5
            cell_draw_size = cell_size - 1

            screen.draw.filled_rect(
                Rect(
                    (x * cell_size, y * cell_size),
                    (cell_draw_size, cell_draw_size)
                ),
                color=(220, 220, 220)
            )

    # Temporary
    screen.draw.text(
        'selected x: ' + str(selected_x) +
        ', selected y: ' + str(selected_y),
        (0, 0),
        color=(0, 0, 0)
    )