import pygame
import math
cell_size = 18
grid_x_count = 19
grid_y_count = 14
def update():
global selected_x
global selected_y
mouse_x, mouse_y = pygame.mouse.get_pos()
selected_x = math.floor(mouse_x / cell_size)
selected_y = math.floor(mouse_y / cell_size)
if selected_x > grid_x_count - 1:
selected_x = grid_x_count - 1
if selected_y > grid_y_count - 1:
selected_y = grid_y_count - 1
def draw():
screen.fill((0, 0, 0))
for y in range(grid_y_count):
for x in range(grid_x_count):
screen.blit('covered', (x * cell_size, y * cell_size))
screen.draw.text(
'selected x: ' + str(selected_x) + 'selected y: ' + str(selected_y),
(0, 0), color=(0, 0, 0)
)