import pygame
import math
import random

cell_size = 18

grid_x_count = 19
grid_y_count = 14

def reset():
    global grid

    grid = []

    for y in range(grid_y_count):
        grid.append([])
        for x in range(grid_x_count):
            grid[y].append({
                'flower': False,
                'state': 'covered', # 'covered', 'uncovered'
            })

    possible_flower_positions = []

    for y in range(grid_y_count):
        for x in range(grid_x_count):
            possible_flower_positions.append({'x': x, 'y': y})

    for flower_index in range(40):
        position = possible_flower_positions.pop(random.randrange(len(possible_flower_positions)))
        grid[position['y']][position['x']]['flower'] = True

reset()

def get_surrounding_flower_count(x, y):
    surrounding_flower_count = 0

    for dy in range(-1, 2):
        for dx in range(-1, 2):
            if (
                not (dy == 0 and dx == 0)
                and 0 <= (y + dy) < len(grid)
                and 0 <= (x + dx) < len(grid[y + dy])
                and grid[y + dy][x + dx]['flower']
            ):
                surrounding_flower_count += 1

    return surrounding_flower_count

def update():
    global selected_x
    global selected_y

    mouse_x, mouse_y = pygame.mouse.get_pos()
    selected_x = math.floor(mouse_x / cell_size)
    selected_y = math.floor(mouse_y / cell_size)

    if selected_x > grid_x_count - 1:
        selected_x = grid_x_count - 1
    if selected_y > grid_y_count - 1:
        selected_y = grid_y_count - 1

def on_key_down(key):
    reset()

def on_mouse_up(button):
    if button == mouse.LEFT:

        stack = [
            {
                'x': selected_x,
                'y': selected_y,
            }
        ]

        while len(stack) > 0:
            current = stack.pop()
            x = current['x']
            y = current['y']

            grid[y][x]['state'] = 'uncovered'

            if get_surrounding_flower_count(x, y) == 0:
                for dy in range(-1, 2):
                    for dx in range(-1, 2):
                        if (
                            not (dy == 0 and dx == 0)
                            and 0 <= (y + dy) < len(grid)
                            and 0 <= (x + dx) < len(grid[y + dy])
                            and grid[y + dy][x + dx]['state'] == 'covered'
                        ):
                            stack.append({
                                'x': x + dx,
                                'y': y + dy,
                            })

def draw():
    screen.fill((0, 0, 0))

    for y in range(grid_y_count):
        for x in range(grid_x_count):

            def draw_cell(image, x, y):
                screen.blit(image, (x * cell_size, y * cell_size))

            if grid[y][x]['state'] == 'uncovered':
                draw_cell('uncovered', x, y)
            else:
                if x == selected_x and y == selected_y:
                    if pygame.mouse.get_pressed()[0] == 1:
                        draw_cell('uncovered', x, y)
                    else:
                        draw_cell('covered_highlighted', x, y)
                else:
                    draw_cell('covered', x, y)

            surrounding_flower_count = 0

            for dy in range(-1, 2):
                for dx in range(-1, 2):
                    if (
                        not (dy == 0 and dx == 0)
                        and 0 <= (y + dy) < len(grid)
                        and 0 <= (x + dx) < len(grid[y + dy])
                        and grid[y + dy][x + dx]['flower']
                    ):
                        surrounding_flower_count += 1

            if grid[y][x]['flower']:
                draw_cell('flower', x, y)
            elif get_surrounding_flower_count(x, y) > 0:
                draw_cell(str(get_surrounding_flower_count(x, y)), x, y)