import pygame
import math
import random
cell_size = 18
grid_x_count = 19
grid_y_count = 14
def reset():
global grid
grid = []
for y in range(grid_y_count):
grid.append([])
for x in range(grid_x_count):
grid[y].append({
'flower': False,
'state': 'covered',
})
possible_flower_positions = []
for y in range(grid_y_count):
for x in range(grid_x_count):
possible_flower_positions.append({'x': x, 'y': y})
for flower_index in range(40):
position = possible_flower_positions.pop(random.randrange(len(possible_flower_positions)))
grid[position['y']][position['x']]['flower'] = True
reset()
def update():
global selected_x
global selected_y
mouse_x, mouse_y = pygame.mouse.get_pos()
selected_x = math.floor(mouse_x / cell_size)
selected_y = math.floor(mouse_y / cell_size)
if selected_x > grid_x_count - 1:
selected_x = grid_x_count - 1
if selected_y > grid_y_count - 1:
selected_y = grid_y_count - 1
def on_key_down(key):
reset()
def on_mouse_up(button):
if button == mouse.LEFT:
stack = [
{
'x': selected_x,
'y': selected_y,
}
]
while len(stack) > 0:
current = stack.pop()
x = current['x']
y = current['y']
grid[y][x]['state'] = 'uncovered'
def draw():
screen.fill((0, 0, 0))
for y in range(grid_y_count):
for x in range(grid_x_count):
def draw_cell(image, x, y):
screen.blit(image, (x * cell_size, y * cell_size))
if grid[y][x]['state'] == 'uncovered':
draw_cell('uncovered', x, y)
else:
if x == selected_x and y == selected_y:
if pygame.mouse.get_pressed()[0] == 1:
draw_cell('uncovered', x, y)
else:
draw_cell('covered_highlighted', x, y)
else:
draw_cell('covered', x, y)
surrounding_flower_count = 0
for dy in range(-1, 2):
for dx in range(-1, 2):
if (
not (dy == 0 and dx == 0)
and 0 <= (y + dy) < len(grid)
and 0 <= (x + dx) < len(grid[y + dy])
and grid[y + dy][x + dx]['flower']
):
surrounding_flower_count += 1
if grid[y][x]['flower']:
draw_cell('flower', x, y)
elif surrounding_flower_count > 0:
draw_cell(str(surrounding_flower_count), x, y)