import pygame import math def update(): pass def draw(): screen.fill((0, 0, 0)) def draw_eye(eye_x, eye_y): mouse_x, mouse_y = pygame.mouse.get_pos() distance_x = mouse_x - eye_x distance_y = mouse_y - eye_y distance = min(math.sqrt(distance_x**2 + distance_y**2), 30) angle = math.atan2(distance_y, distance_x) pupil_x = eye_x + (math.cos(angle) * distance) pupil_y = eye_y + (math.sin(angle) * distance) screen.draw.filled_circle((eye_x, eye_y), 50, color=(255, 255, 255)) screen.draw.filled_circle((pupil_x, pupil_y), 15, color=(0, 0, 100)) draw_eye(200, 200) draw_eye(330, 200)