import pygame import math def update(): pass def draw(): screen.fill((0, 0, 0)) mouse_x, mouse_y = pygame.mouse.get_pos() eye_x = 200 eye_y = 200 distance_x = mouse_x - eye_x distance_y = mouse_y - eye_y distance = math.sqrt(distance_x**2 + distance_y**2) angle = math.atan2(distance_y, distance_x) pupil_x = eye_x + (math.cos(angle) * distance) pupil_y = eye_y + (math.sin(angle) * distance) screen.draw.filled_circle((eye_x, eye_y), 50, color=(255, 255, 255)) screen.draw.filled_circle((pupil_x, pupil_y), 15, color=(0, 0, 100)) screen.draw.text( 'distance x: ' + str(distance_x) + '\n' + 'distance y: ' + str(distance_y) + '\n' + 'distance: ' + str(distance) + '\n' + 'angle: ' + str(angle) + '\n' + 'cos(angle): ' + str(math.cos(angle)) + '\n' + 'sin(angle): ' + str(math.sin(angle)), (0, 0) )