import random
bird_x = 62
bird_width = 30
bird_height = 25
playing_area_width = 300
playing_area_height = 388
pipe_space_height = 100
pipe_width = 54
def new_pipe_space_y():
pipe_space_y_min = 54
pipe_space_y = random.randint(
pipe_space_y_min,
playing_area_height - pipe_space_height - pipe_space_y_min
)
return pipe_space_y
def reset():
global bird_y
global bird_y_speed
global pipe_1_x
global pipe_1_space_y
global pipe_2_x
global pipe_2_space_y
global score
bird_y = 200
bird_y_speed = 0
pipe_1_x = playing_area_width
pipe_1_space_y = new_pipe_space_y()
pipe_2_x = playing_area_width + ((playing_area_width + pipe_width) / 2)
pipe_2_space_y = new_pipe_space_y()
score = 0
reset()
def update(dt):
global bird_y
global bird_y_speed
global pipe_1_x
global pipe_2_x
global pipe_1_space_y
global pipe_2_space_y
bird_y_speed += 516 * dt
bird_y += bird_y_speed * dt
def move_pipe(pipe_x, pipe_space_y):
pipe_x -= 60 * dt
if (pipe_x + pipe_width) < 0:
pipe_x = playing_area_width
pipe_space_y = new_pipe_space_y()
return pipe_x, pipe_space_y
pipe_1_x, pipe_1_space_y = move_pipe(pipe_1_x, pipe_1_space_y)
pipe_2_x, pipe_2_space_y = move_pipe(pipe_2_x, pipe_2_space_y)
def is_bird_colliding_with_pipe(pipe_x, pipe_space_y):
return (
bird_x < (pipe_x + pipe_width)
and
(bird_x + bird_width) > pipe_x
and (
bird_y < pipe_space_y
or
(bird_y + bird_height) > (pipe_space_y + pipe_space_height)
)
)
if (
is_bird_colliding_with_pipe(pipe_1_x, pipe_1_space_y)
or is_bird_colliding_with_pipe(pipe_2_x, pipe_2_space_y)
or bird_y > playing_area_height
):
reset()
def on_key_down():
global bird_y_speed
if bird_y > 0:
bird_y_speed = -165
def draw():
screen.fill((0, 0, 0))
screen.draw.filled_rect(
Rect(
(0, 0),
(playing_area_width, playing_area_height)
),
color=(35, 92, 118)
)
screen.draw.filled_rect(
Rect(
(bird_x, bird_y),
(bird_width, bird_height)
),
color=(224, 214, 68)
)
def draw_pipe(pipe_x, pipe_space_y):
screen.draw.filled_rect(
Rect(
(pipe_x, 0),
(pipe_width, pipe_space_y)
),
color=(94, 201, 72)
)
screen.draw.filled_rect(
Rect(
(pipe_x, pipe_space_y + pipe_space_height),
(pipe_width, playing_area_height - pipe_space_y - pipe_space_height)
),
color=(94, 201, 72)
)
draw_pipe(pipe_1_x, pipe_1_space_y)
draw_pipe(pipe_2_x, pipe_2_space_y)
screen.draw.text(str(score), (15, 15))