function love.load()
snakeSegments = {
{x = 3, y = 1},
{x = 2, y = 1},
{x = 1, y = 1},
}
timer = 0
end
function love.update(dt)
timer = timer + dt
if timer >= 0.15 then
timer = 0
local nextXPosition = snakeSegments[1].x + 1
local nextYPosition = snakeSegments[1].y
table.insert(snakeSegments, 1, {
x = nextXPosition, y = nextYPosition
})
table.remove(snakeSegments)
end
end
function love.draw()
local gridXCount = 20
local gridYCount = 15
local cellSize = 15
love.graphics.setColor(.28, .28, .28)
love.graphics.rectangle(
'fill',
0,
0,
gridXCount * cellSize,
gridYCount * cellSize
)
for segmentIndex, segment in ipairs(snakeSegments) do
love.graphics.setColor(.6, 1, .32)
love.graphics.rectangle(
'fill',
(segment.x - 1) * cellSize,
(segment.y - 1) * cellSize,
cellSize - 1,
cellSize - 1
)
end
end