function love.load()
sequence = {4, 3, 1, 2, 2, 3}
function addToSequence()
table.insert(sequence, love.math.random(4))
end
addToSequence()
current = 1
timer = 0
state = 'watch'
flashing = false
love.graphics.setNewFont(20)
end
function love.update(dt)
if state == 'watch' then
timer = timer + dt
if timer >= 0.5 then
timer = 0
flashing = not flashing
if not flashing then
current = current + 1
if current > #sequence then
state = 'repeat'
current = 1
end
end
end
end
end
function love.keypressed(key)
if state == 'repeat' then
if tonumber(key) == sequence[current] then
current = current + 1
if current > #sequence then
current = 1
addToSequence()
state = 'watch'
end
else
love.load()
end
end
end
function love.draw()
local function drawSquare(number, color, colorFlashing)
local squareSize = 50
if state == 'watch' and flashing and number == sequence[current] then
love.graphics.setColor(colorFlashing)
else
love.graphics.setColor(color)
end
love.graphics.rectangle('fill',
squareSize * (number - 1), 0, squareSize, squareSize)
love.graphics.setColor(1, 1, 1)
love.graphics.print(number, squareSize * (number - 1) + 19, 14)
end
drawSquare(1, {.2, 0, 0}, {1, 0, 0})
drawSquare(2, {0, .2, 0}, {0, 1, 0})
drawSquare(3, {0, 0, .2}, {0, 0, 1})
drawSquare(4, {.2, .2, 0}, {1, 1, 0})
love.graphics.print(current..'/'..#sequence, 20, 60)
love.graphics.print('sequence[current]: '..sequence[current], 20, 100)
love.graphics.print(table.concat(sequence, ', '), 20, 140)
love.graphics.print('state: '..state, 20, 180)
love.graphics.print('flashing: '..tostring(flashing), 20, 220)
end