function love.load()
love.graphics.setBackgroundColor(1, 1, 1)
cellSize = 5
gridXCount = 70
gridYCount = 50
grid = {}
for y = 1, gridYCount do
grid[y] = {}
for x = 1, gridXCount do
grid[y][x] = false
end
end
end
function love.update()
selectedX = math.min(math.floor(love.mouse.getX() / cellSize) + 1, gridXCount)
selectedY = math.min(math.floor(love.mouse.getY() / cellSize) + 1, gridYCount)
if love.mouse.isDown(1) then
grid[selectedY][selectedX] = true
end
end
function love.keypressed()
local nextGrid = {}
for y = 1, gridYCount do
nextGrid[y] = {}
for x = 1, gridXCount do
local neighborCount = 0
for dy = -1, 1 do
for dx = -1, 1 do
if not (dy == 0 and dx == 0)
and grid[y + dy]
and grid[y + dy][x + dx] then
neighborCount = neighborCount + 1
end
end
end
nextGrid[y][x] = neighborCount == 3
or (grid[y][x] and neighborCount == 2)
end
end
grid = nextGrid
end
function love.draw()
for y = 1, gridYCount do
for x = 1, gridXCount do
local cellDrawSize = cellSize - 1
if x == selectedX and y == selectedY then
love.graphics.setColor(0, 1, 1)
elseif grid[y][x] then
love.graphics.setColor(1, 0, 1)
else
love.graphics.setColor(.86, .86, .86)
end
love.graphics.rectangle(
'fill',
(x - 1) * cellSize,
(y - 1) * cellSize,
cellDrawSize,
cellDrawSize
)
end
end
end