function love.load() love.graphics.setNewFont(30) gridXCount = 4 gridYCount = 4 grid = {} for y = 1, gridYCount do grid[y] = {} for x = 1, gridXCount do grid[y][x] = ((y - 1) * gridXCount) + x end end function move(direction) local emptyX local emptyY for y = 1, gridYCount do for x = 1, gridXCount do if grid[y][x] == gridXCount * gridYCount then emptyX = x emptyY = y end end end local newEmptyY = emptyY local newEmptyX = emptyX if direction == 'down' then newEmptyY = emptyY - 1 elseif direction == 'up' then newEmptyY = emptyY + 1 elseif direction == 'right' then newEmptyX = emptyX - 1 elseif direction == 'left' then newEmptyX = emptyX + 1 end if grid[newEmptyY] and grid[newEmptyY][newEmptyX] then grid[newEmptyY][newEmptyX], grid[emptyY][emptyX] = grid[emptyY][emptyX], grid[newEmptyY][newEmptyX] end end for moveNumber = 1, 1000 do local roll = love.math.random(4) if roll == 1 then move('down') elseif roll == 2 then move('up') elseif roll == 3 then move('right') elseif roll == 4 then move('left') end end for moveNumber = 1, gridXCount - 1 do move('left') end for moveNumber = 1, gridYCount - 1 do move('up') end end function love.keypressed(key) if key == 'down' then move('down') elseif key == 'up' then move('up') elseif key == 'right' then move('right') elseif key == 'left' then move('left') end end function love.draw() for y = 1, gridYCount do for x = 1, gridXCount do if grid[y][x] ~= gridXCount * gridYCount then local pieceSize = 100 local pieceDrawSize = pieceSize - 1 love.graphics.setColor(.4, .1, .6) love.graphics.rectangle( 'fill', (x - 1) * pieceSize, (y - 1) * pieceSize, pieceDrawSize, pieceDrawSize ) love.graphics.setColor(1, 1, 1) love.graphics.print( grid[y][x], (x - 1) * pieceSize, (y - 1) * pieceSize ) end end end end