function love.load()
    love.graphics.setBackgroundColor(1, 1, 1)

    images = {}
    for nameIndex, name in ipairs({
        1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13,
        'pip_heart', 'pip_diamond', 'pip_club', 'pip_spade',
        'mini_heart', 'mini_diamond', 'mini_club', 'mini_spade',
        'card', 'card_face_down',
        'face_jack', 'face_queen', 'face_king',
    }) do
        images[name] = love.graphics.newImage('images/'..name..'.png')
    end

    deck = {}
    for suitIndex, suit in ipairs({'club', 'diamond', 'heart', 'spade'}) do
        for rank = 1, 13 do
            table.insert(deck, {suit = suit, rank = rank})
        end
    end

    function takeCard(hand)
        table.insert(hand, table.remove(deck, love.math.random(#deck)))
    end

    playerHand = {}
    takeCard(playerHand)
    takeCard(playerHand)

    dealerHand = {}
    takeCard(dealerHand)
    takeCard(dealerHand)

    roundOver = false

    function getTotal(hand)
        local total = 0
        local hasAce = false

        for cardIndex, card in ipairs(hand) do
            if card.rank > 10 then
                total = total + 10
            else
                total = total + card.rank
            end

            if card.rank == 1 then
                hasAce = true
            end
        end

        if hasAce and total <= 11 then
            total = total + 10
        end

        return total
    end
end

function love.keypressed(key)
    if not roundOver then
        if key == 'h' then
            takeCard(playerHand)
            if getTotal(playerHand) >= 21 then
                roundOver = true
            end
        elseif key == 's' then
            roundOver = true
        end

        if roundOver then
            while getTotal(dealerHand) < 17 do
                takeCard(dealerHand)
            end
        end
    else
        love.load()
    end
end

function love.draw()
    local output = {}

    table.insert(output, 'Player hand:')
    for cardIndex, card in ipairs(playerHand) do
        table.insert(output, 'suit: '..card.suit..', rank: '..card.rank)
    end
    table.insert(output, 'Total: '..getTotal(playerHand))

    table.insert(output, '')

    table.insert(output, 'Dealer hand:')
    for cardIndex, card in ipairs(dealerHand) do
        if not roundOver and cardIndex == 1 then
            table.insert(output, '(Card hidden)')
        else
            table.insert(output, 'suit: '..card.suit..', rank: '..card.rank)
        end
    end

    if roundOver then
        table.insert(output, 'Total: '..getTotal(dealerHand))
    else
        table.insert(output, 'Total: ?')
    end

    if roundOver then
        table.insert(output, '')

        local function hasHandWon(thisHand, otherHand)
            return getTotal(thisHand) <= 21
            and (
                getTotal(otherHand) > 21
                or getTotal(thisHand) > getTotal(otherHand)
            )
        end

        if hasHandWon(playerHand, dealerHand) then
            table.insert(output, 'Player wins')
        elseif hasHandWon(dealerHand, playerHand) then
            table.insert(output, 'Dealer wins')
        else
            table.insert(output, 'Draw')
        end
    end

    -- Removed: love.graphics.print(table.concat(output, '\n'), 15, 15)

    for cardIndex, card in ipairs(playerHand) do
        love.graphics.draw(images.card, (cardIndex - 1) * 60)
    end
end