function love.load()
birdY = 200
birdYSpeed = 0
birdX = 62
birdWidth = 30
birdHeight = 25
playingAreaWidth = 300
playingAreaHeight = 388
pipeSpaceHeight = 100
pipeWidth = 54
function newPipeSpaceY()
local pipeSpaceYMin = 54
local pipeSpaceY = love.math.random(
pipeSpaceYMin,
playingAreaHeight - pipeSpaceHeight - pipeSpaceYMin
)
return pipeSpaceY
end
pipe1X = playingAreaWidth
pipe1SpaceY = newPipeSpaceY()
pipe2X = playingAreaWidth + ((playingAreaWidth + pipeWidth) / 2)
pipe2SpaceY = newPipeSpaceY()
end
function love.update(dt)
birdYSpeed = birdYSpeed + (516 * dt)
birdY = birdY + (birdYSpeed * dt)
local function movePipe(pipeX, pipeSpaceY)
pipeX = pipeX - (60 * dt)
if (pipeX + pipeWidth) < 0 then
pipeX = playingAreaWidth
pipeSpaceY = newPipeSpaceY()
end
return pipeX, pipeSpaceY
end
pipe1X, pipe1SpaceY = movePipe(pipe1X, pipe1SpaceY)
pipe2X, pipe2SpaceY = movePipe(pipe2X, pipe2SpaceY)
function isBirdCollidingWithPipe(pipeX, pipeSpaceY)
return
birdX < (pipeX + pipeWidth)
and
(birdX + birdWidth) > pipeX
and (
birdY < pipeSpaceY
or
(birdY + birdHeight) > (pipeSpaceY + pipeSpaceHeight)
)
end
if isBirdCollidingWithPipe(pipe1X, pipe1SpaceY)
or isBirdCollidingWithPipe(pipe2X, pipe2SpaceY) then
love.load()
end
end
function love.keypressed(key)
if birdY > 0 then
birdYSpeed = -165
end
end
function love.draw()
love.graphics.setColor(.14, .36, .46)
love.graphics.rectangle('fill', 0, 0, playingAreaWidth, playingAreaHeight)
love.graphics.setColor(.87, .84, .27)
love.graphics.rectangle('fill', birdX, birdY, birdWidth, birdHeight)
local function drawPipe(pipeX, pipeSpaceY)
love.graphics.setColor(.37, .82, .28)
love.graphics.rectangle(
'fill',
pipeX,
0,
pipeWidth,
pipeSpaceY
)
love.graphics.rectangle(
'fill',
pipeX,
pipeSpaceY + pipeSpaceHeight,
pipeWidth,
playingAreaHeight - pipeSpaceY - pipeSpaceHeight
)
end
drawPipe(pipe1X, pipe1SpaceY)
drawPipe(pipe2X, pipe2SpaceY)
end