function love.load()
birdY = 200
birdYSpeed = 0
birdX = 62
birdWidth = 30
birdHeight = 25
playingAreaWidth = 300
playingAreaHeight = 388
pipeSpaceHeight = 100
pipeWidth = 54
function newPipeSpaceY()
local pipeSpaceYMin = 54
local pipeSpaceY = love.math.random(
pipeSpaceYMin,
playingAreaHeight - pipeSpaceHeight - pipeSpaceYMin
)
return pipeSpaceY
end
pipe1X = 100
pipe1SpaceY = newPipeSpaceY()
pipe2X = 200
pipe2SpaceY = newPipeSpaceY()
end
function love.update(dt)
birdYSpeed = birdYSpeed + (516 * dt)
birdY = birdY + (birdYSpeed * dt)
local function movePipe(pipeX, pipeSpaceY)
pipeX = pipeX - (60 * dt)
if (pipeX + pipeWidth) < 0 then
pipeX = playingAreaWidth
pipeSpaceY = newPipeSpaceY()
end
return pipeX, pipeSpaceY
end
pipe1X, pipe1SpaceY = movePipe(pipe1X, pipe1SpaceY)
pipe2X, pipe2SpaceY = movePipe(pipe2X, pipe2SpaceY)
end
function love.keypressed(key)
if birdY > 0 then
birdYSpeed = -165
end
end
function love.draw()
love.graphics.setColor(.14, .36, .46)
love.graphics.rectangle('fill', 0, 0, playingAreaWidth, playingAreaHeight)
love.graphics.setColor(.87, .84, .27)
love.graphics.rectangle('fill', birdX, birdY, birdWidth, birdHeight)
local function drawPipe(pipeX, pipeSpaceY)
love.graphics.setColor(.37, .82, .28)
love.graphics.rectangle(
'fill',
pipeX,
0,
pipeWidth,
pipeSpaceY
)
love.graphics.rectangle(
'fill',
pipeX,
pipeSpaceY + pipeSpaceHeight,
pipeWidth,
playingAreaHeight - pipeSpaceY - pipeSpaceHeight
)
end
drawPipe(pipe1X, pipe1SpaceY)
drawPipe(pipe2X, pipe2SpaceY)
end