function love.load()
    birdY = 200
    birdYSpeed = 0

    birdX = 62
    birdWidth = 30
    birdHeight = 25

    playingAreaWidth = 300
    playingAreaHeight = 388

    pipeSpaceHeight = 100
    pipeWidth = 54

    function newPipeSpaceY()
        local pipeSpaceYMin = 54
        local pipeSpaceY = love.math.random(
            pipeSpaceYMin,
            playingAreaHeight - pipeSpaceHeight - pipeSpaceYMin
        )

        -- Removed: pipeX = playingAreaWidth

        return pipeSpaceY
    end

    -- Removed: resetPipe()

    pipe1X = 100
    pipe1SpaceY = newPipeSpaceY()

    pipe2X = 200
    pipe2SpaceY = newPipeSpaceY()
end

function love.update(dt)
    birdYSpeed = birdYSpeed + (516 * dt)
    birdY = birdY + (birdYSpeed * dt)

    --[[
    pipeX = pipeX - (60 * dt)

    if (pipeX + pipeWidth) < 0 then
        resetPipe()
    end

    if
    -- Left edge of bird is to the left of the right edge of pipe
    birdX < (pipeX + pipeWidth)
    and
     -- Right edge of bird is to the right of the left edge of pipe
    (birdX + birdWidth) > pipeX
    and (
        -- Top edge of bird is above the bottom edge of first pipe segment
        birdY < pipeSpaceY
        or
        -- Bottom edge of bird is below the top edge of second pipe segment
        (birdY + birdHeight) > (pipeSpaceY + pipeSpaceHeight)
    ) then
        love.load()
    end
    --]]
end

function love.keypressed(key)
    if birdY > 0 then
        birdYSpeed = -165
    end

    -- Temporary
    pipe1SpaceY = newPipeSpaceY()
    pipe2SpaceY = newPipeSpaceY()
end

function love.draw()
    love.graphics.setColor(.14, .36, .46)
    love.graphics.rectangle('fill', 0, 0, playingAreaWidth, playingAreaHeight)

    love.graphics.setColor(.87, .84, .27)
    love.graphics.rectangle('fill', birdX, birdY, birdWidth, birdHeight)

    local function drawPipe(pipeX, pipeSpaceY)
        love.graphics.setColor(.37, .82, .28)
        love.graphics.rectangle(
            'fill',
            pipeX,
            0,
            pipeWidth,
            pipeSpaceY
        )
        love.graphics.rectangle(
            'fill',
            pipeX,
            pipeSpaceY + pipeSpaceHeight,
            pipeWidth,
            playingAreaHeight - pipeSpaceY - pipeSpaceHeight
        )
    end

    drawPipe(pipe1X, pipe1SpaceY)
    drawPipe(pipe2X, pipe2SpaceY)
end