function love.load()
birdY = 200
birdYSpeed = 0
birdX = 62
birdWidth = 30
birdHeight = 25
playingAreaWidth = 300
playingAreaHeight = 388
pipeSpaceHeight = 100
pipeWidth = 54
function resetPipe()
local pipeSpaceYMin = 54
pipeSpaceY = love.math.random(
pipeSpaceYMin,
playingAreaHeight - pipeSpaceHeight - pipeSpaceYMin
)
pipeX = playingAreaWidth
end
resetPipe()
pipe1X = 100
pipe1SpaceY = 100
pipe2X = 200
pipe2SpaceY = 200
end
function love.update(dt)
birdYSpeed = birdYSpeed + (516 * dt)
birdY = birdY + (birdYSpeed * dt)
pipeX = pipeX - (60 * dt)
if (pipeX + pipeWidth) < 0 then
resetPipe()
end
if
birdX < (pipeX + pipeWidth)
and
(birdX + birdWidth) > pipeX
and (
birdY < pipeSpaceY
or
(birdY + birdHeight) > (pipeSpaceY + pipeSpaceHeight)
) then
love.load()
end
end
function love.keypressed(key)
if birdY > 0 then
birdYSpeed = -165
end
end
function love.draw()
love.graphics.setColor(.14, .36, .46)
love.graphics.rectangle('fill', 0, 0, playingAreaWidth, playingAreaHeight)
love.graphics.setColor(.87, .84, .27)
love.graphics.rectangle('fill', birdX, birdY, birdWidth, birdHeight)
local function drawPipe(pipeX, pipeSpaceY)
love.graphics.setColor(.37, .82, .28)
love.graphics.rectangle(
'fill',
pipeX,
0,
pipeWidth,
pipeSpaceY
)
love.graphics.rectangle(
'fill',
pipeX,
pipeSpaceY + pipeSpaceHeight,
pipeWidth,
playingAreaHeight - pipeSpaceY - pipeSpaceHeight
)
end
drawPipe(pipe1X, pipe1SpaceY)
drawPipe(pipe2X, pipe2SpaceY)
end