function love.load()
birdY = 200
birdYSpeed = 0
birdX = 62
birdWidth = 30
playingAreaWidth = 300
playingAreaHeight = 388
pipeSpaceHeight = 100
pipeWidth = 54
function resetPipe()
local pipeSpaceYMin = 54
pipeSpaceY = love.math.random(
pipeSpaceYMin,
playingAreaHeight - pipeSpaceHeight - pipeSpaceYMin
)
pipeX = playingAreaWidth
end
resetPipe()
end
function love.update(dt)
birdYSpeed = birdYSpeed + (516 * dt)
birdY = birdY + (birdYSpeed * dt)
pipeX = pipeX - (60 * dt)
if (pipeX + pipeWidth) < 0 then
resetPipe()
end
if
birdX < (pipeX + pipeWidth)
and
(birdX + birdWidth) > pipeX
and
birdY < pipeSpaceY
then
love.load()
end
end
function love.keypressed(key)
if birdY > 0 then
birdYSpeed = -165
end
end
function love.draw()
love.graphics.setColor(.14, .36, .46)
love.graphics.rectangle('fill', 0, 0, playingAreaWidth, playingAreaHeight)
love.graphics.setColor(.87, .84, .27)
love.graphics.rectangle('fill', birdX, birdY, birdWidth, 25)
love.graphics.setColor(.37, .82, .28)
love.graphics.rectangle(
'fill',
pipeX,
0,
pipeWidth,
pipeSpaceY
)
love.graphics.rectangle(
'fill',
pipeX,
pipeSpaceY + pipeSpaceHeight,
pipeWidth,
playingAreaHeight - pipeSpaceY - pipeSpaceHeight
)
end