function love.load()
shipX = 800 / 2
shipY = 600 / 2
shipAngle = 0
shipSpeedX = 0
shipSpeedY = 0
end
function love.update(dt)
local turnSpeed = 10
if love.keyboard.isDown('right') then
shipAngle = shipAngle + turnSpeed * dt
end
if love.keyboard.isDown('left') then
shipAngle = shipAngle - turnSpeed * dt
end
shipAngle = shipAngle % (2 * math.pi)
if love.keyboard.isDown('up') then
local shipSpeed = 100
shipSpeedX = shipSpeedX + math.cos(shipAngle) * shipSpeed * dt
shipSpeedY = shipSpeedY + math.sin(shipAngle) * shipSpeed * dt
end
shipX = shipX + shipSpeedX * dt
shipY = shipY + shipSpeedY * dt
end
function love.draw()
love.graphics.setColor(0, 0, 1)
love.graphics.circle('fill', shipX, shipY, 30)
local shipCircleDistance = 20
love.graphics.setColor(0, 1, 1)
love.graphics.circle(
'fill',
shipX + math.cos(shipAngle) * shipCircleDistance,
shipY + math.sin(shipAngle) * shipCircleDistance,
5
)
love.graphics.setColor(1, 1, 1)
love.graphics.print(table.concat({
'shipAngle: '..shipAngle,
'shipX: '..shipX,
'shipY: '..shipY,
'shipSpeedX: '..shipSpeedX,
'shipSpeedY: '..shipSpeedY,
}, '\n'))
end